AI Insights · Timothy · October 2022
Top 5 Cooking Games in Belgium for Q3 2022: Performance Analysis
An overview of the performance of the top 5 cooking games in Belgium during Q3 2022, based on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 cooking games in Belgium showed varying trends in weekly downloads, revenue, and active users on the unified platform. Here’s a detailed analysis of their performance:
Fill The Fridge! by Rollic Games experienced a steady decline in weekly downloads, starting from around 15.7K in late June to 2.4K by the end of September. Weekly revenue saw a noticeable peak at $85 in late June but generally trended downwards, ending the quarter at $34. The game’s weekly active users also showed a downward trend, dropping from approximately 51.7K to 24.3K.
Coffee Stack, another title by Rollic Games, displayed an upward trend in weekly downloads, beginning with 813 in late June and peaking at 7.4K in late August, before concluding the quarter at 3.7K. Weekly revenue remained minimal, with a few spikes reaching $17. The weekly active users for Coffee Stack increased significantly from about 3K in late June to around 11.1K by the end of September.
Lunch Box Ready from Crazy Labs showed a mixed performance in weekly downloads. Downloads started at 1.8K in early August, peaking at 8.9K later in the month, and then fluctuated, ending at 7.9K in late September. The game saw an increase in weekly active users, starting with 1.5K in early August and reaching 13K by the end of September. The revenue data for this game was not available for this period.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. maintained relatively stable weekly downloads, hovering around 1.5K to 2K throughout the quarter. The game’s weekly revenue varied, with peaks at $2.2K in early August and ending the quarter at $1.9K. Weekly active users saw minor fluctuations, maintaining an average of around 15K.
Good Pizza, Great Pizza by TAPBLAZE showed a stable trend in weekly downloads, starting at 1.3K in late June and experiencing a slight increase to 1.9K in mid-September before dropping to 1K by the end of the month. Weekly revenue ranged between $38 and $134, with a notable peak in mid-September. The weekly active users for this game remained fairly consistent, averaging around 6K to 7K, with a peak of 7.9K in mid-September.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.